If the player swam to the same level the whale is swimming at, the whale would make a mad dash to gobble the player up unless they swim above or below it.
There was usually only one instance of this mob in each game, but a glitch could spawn another whale mob if the other hadn't been defeated in a while.
The most common strategy in killing a whale was having a dedicated ranged fighter lure it near to the Scallop Shores portal and getting it trapped in a wall, allowing melee fighters to safely combat the whale. Assassins may have also used their Shadow Step skill to clip inside the whale as a means to continuously and consistently land strikes.
The whale could be lured by being in the same height as it, and then it dashing after you. You then had to jump upward. Warriors could have also used their Combat Roll ability.
- This mob deals the largest amount of damage in the game. The only way to survive a strike from the Terror is by getting lucky with blocking.
- This was the only mob that solely drops Mushcoins on death.
- This mob was often farmed for silver as it often gives over 40 silver per player per death, but it was also known to give Mushcoins randomly.
- Although damage dealt does help, the amount of silver drop is extremely random.
- Supersized Terrors of the Deep could spawn naturally, although it was very rare compared to other supersized enemy variants. It would have taken much longer to kill a supersized Terror of the Deep, with giant variants starting at a x75 health multiplier.
- As of 7/24/2019, the Terror of the Deep has been removed from the game, as exploiters were killing it in seconds, thus getting infinite money.
- This mob now can be found as a hunted whale at Slaughterbay in Port Fidelio, with spears everywhere on it, therefore is it no longer fightable.