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! colspan="2" align="center" |{{ItemPerk|1=cfcfcf|2=From {{Boss}} [[Rootbeard]]|3=Elder of the Forest}} |
! colspan="2" align="center" |{{ItemPerk|1=cfcfcf|2=From {{Boss}} [[Rootbeard]]|3=Elder of the Forest}} |
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|{{ItemPerk|1=00ab00|2=Splinter|3=Basic attacks deal additional damage over time.}} |
|{{ItemPerk|1=00ab00|2=Splinter|3=Basic attacks deal additional damage over time.}} |
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|{{WarriorIcon}} [[Uprooted Blade]] |
|{{WarriorIcon}} [[Uprooted Blade]] |
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! colspan="2" |{{ItemPerk|1=cfcfcf|2=From the {{Boss}} [[Spider Queen]]|3=Royally Venomous}} |
! colspan="2" |{{ItemPerk|1=cfcfcf|2=From the {{Boss}} [[Spider Queen]]|3=Royally Venomous}} |
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|{{ItemPerk|1=7230ff|2=Venom Bomb|3=[[Mana Bomb]] leaves toxic puddle that deals damage.}}{{FontSize|12|(Mana Bomb must detonate on the ground for the pool to appear. Puddle damage scales with magic damage.)}} |
|{{ItemPerk|1=7230ff|2=Venom Bomb|3=[[Mana Bomb]] leaves toxic puddle that deals damage.}}{{FontSize|12|(Mana Bomb must detonate on the ground for the pool to appear. Puddle damage scales with magic damage.)}} |
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|{{MageIcon}} [[Webbed Staff]] |
|{{MageIcon}} [[Webbed Staff]] |
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+ | ! colspan="2" align="center" |{{ItemPerk|1=cfcfcf|2=From the Mushroom Heroes|3=With Will, Courage and Honor}} |
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+ | |{{ItemPerk|ffee01|Mushroom Jump|Double Jump summons a bouncy mushroom}} |
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+ | |{{HunterIcon}} [[Mushroom Hero Vest]] |
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+ | |{{ItemPerk|ffee01|Mushroom Touch|Spells sprout mushrooms which deal damage}} |
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+ | |{{MageIcon}} [[Mushroom Hero Robes]] |
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+ | |{{ItemPerk|ffee01|Mushroom Stance|Heal back most damage taken while standing}} |
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+ | |{{WarriorIcon}} [[Mushroom Hero Chestplate]] |
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! colspan="2" |{{ItemPerk|1=cfcfcf|2=From {{Boss}}[[Mo Ko Tu Aa]]|3=Rhythmic Devastation}} |
! colspan="2" |{{ItemPerk|1=cfcfcf|2=From {{Boss}}[[Mo Ko Tu Aa]]|3=Rhythmic Devastation}} |
Revision as of 15:32, 19 September 2021
Overview
A Perk is an effect that gives the character a boost to gameplay in Vesteria. Perks are usually gained by spending stat points or equipping certain Equipment.
Equipment Perks can be viewed by reading the description of the Equipment. For Stat Perks, please visit Stats.
Unlike standard RPGs, Vesteria doesn't have multitudes of weapons with different attack powers. Instead, most of the weapons in Vesteria do not have huge differences in base power, but have Perks that make them unique from other weapons. This makes Perks play a important role in choosing a endgame weapon as differences in base power are minimal compared to what the perks offer.
Sometimes, higher attack power doesn't make the weapon better. Take the Webbed Staff for example: While only having 101 attack power, it contains a Perk, Venom Bomb, which allows Mana Bomb to leave venom puddles that deal rapid tick DoT with decent damage. Combining this with Multi Mana Bomb can drastically increase the damage capabilities. When compared with something with 1.5 times its attack power, such as the Astrologist's Scepter, the Webbed Staff is still superior in terms of DPS due to its Perk.
Class-Subclass Perks
Some classes/subclasses give a Perk upon joining. Some only give a visual effect, some affect gameplay.
Name | Class |
---|---|
Holy Magic
Mage Ability upgrade. |
Cleric |
Equipment Perks
These Perks are given by equipping equipment with a Perk.
Name |
Equipment |
---|---|
Salvage Shot
50% chance to not consume an arrow. |
Root Bow |
Mana Sap
Basic attacks steal Mana. |
Fungi Staff |
Splinter
Basic attacks deal additional damage over time. |
Uprooted Blade |
From the Mushrooms
Blessings of the Mushrooms | |
Airborne
Inflict 1.5x damage in the air. |
Mushroom Dagger |
Bounceback
Abilities have their knockback multiplied by 3. |
Mushroom Sword |
Spore Cloud Blink leaves behind a toxic cloud that deals DoT every 0.5 seconds. (DoT scales with magic damage.)
|
Mushroom Staff |
Caustic Wounds Attacks deal DoT for 3 seconds. (DoT scales with physical damage.)
|
Spider Fang Dagger |
Webbed Shots
Apply movement reduction of -5 to the victim. |
Spider Leg Bow |
Mana Thief Attacks steal MP from the victim. (5 MP is stolen from other players, while 2 MP is taken from mobs.)
|
Royal Fang |
Venom Bomb Mana Bomb leaves toxic puddle that deals damage. (Mana Bomb must detonate on the ground for the pool to appear. Puddle damage scales with magic damage.)
|
Webbed Staff |
From the Mushroom Heroes
With Will, Courage and Honor | |
Mushroom Jump
Double Jump summons a bouncy mushroom |
Mushroom Hero Vest |
Mushroom Touch
Spells sprout mushrooms which deal damage |
Mushroom Hero Robes |
Mushroom Stance
Heal back most damage taken while standing |
Mushroom Hero Chestplate |
Rhythmic Acceleration
Every 4th attack increases your agility by 25. |
Moko Dagger |
Rhythmic Splintering
Only every 4th shot uses an arrow. |
Tuaa Bow |
Rhythmic Ferocity Every 4th attack deals extra damage. A Moko Club equipped in the Offhand slot makes the perk non-functional.
|
Moko Club |
Rhythmic Concussion Every 4th attack stuns the victim. (Stun duration is between 0.5 to 1 second.)
|
Moko Maul |
Rhythmic Invocation
Every 4th spell used costs no MP. |
Tuaa Staff |
From Whispering Dunes
Sunshine, Blood, and Stars | |
One Good Hit Execute instantly kills non-resilient targets under 25% health. Resilient targets are classified as any minibosses, bosses, and Giant Enemies.
|
Savage Shank |
Acidic Arrows
Critical strikes on enemies create a splash of acid. |
Dustwurm Longbow |
Midnight
During the night, deal more damage and move faster. |
Terul's Talon |
Overdraw Fires larger arrows further. Arrows gain increased velocity and size.
|
Auktufiti's Ballista |
Dunes Courage
Deal more damage to non-human Dunes enemies. |
Shattersun Dirk |
Just In Case
Increase damage when above 80% health. Does not work in offhand. |
Digger's First Resort |
Not Like This
Dramatically increase damage when below 20% health. Works in offhand. |
Digger's Last Resort |
Apogee
During the day, deal more damage and regenerate health. |
Vesra's Eviscerator |
Bloodcraze Critical hits grant a stacking attack speed bonus. Gives 5 agility per crit, lasting roughly 7.5 seconds and stacks at 30. At higher amounts of agility it becomes increasingly harder to stack more as hits are recognized less due to anticheat. (Dual wielding does not stack)
|
Azariah's Edge |
Aftershock Adds shockwaves to Ground Slam. Adds 8 secondary "shockwaves" that are on the edge of the main "shockwave" to Ground Slam. Each hit does half the damage of the initial ground slam.
|
Dustwurm Cudgel |
Dunes Wisdom
Regenerate extra mana during the day. |
Blistergrass Staff |
Solar Winds Increases the range of Blink. Extends the range of blink by the amount that Holy Magic adds.
|
Sun-scorched Branch |
Weakening Venom Melee attacks weaken a target to take more damage from the next ability. M1 attacks give 50% more damage to the next attack. Effect must be reapplied after.
|
Stingtail Staff |
Twilight Empower Magic Missile to launch Mana Stars. Changes Magic Missile to launch more projectiles that have the appearance of stars and deal more damage. Amount of stars starts at 2 then increases to 4/7 at level 3/5
|
Astrologist's Scepter |
Living Blade Basic attacks deal magic damage and scale accordingly. M1 damage that formerly scaled off of physical damage now scales off of magic damage.
|
Chitin Scythe |
You Look Good Not even the Sun can stop you. Prevents not being able to regenerate stamina in the Whispering Dunes.
|
Aviators |
From The Pit
Filthy and Vicious | |
Shank
Causes victims to bleed. |
Broken Bottle |
Overbite Critical hits do 30% more damage (Note that this does not work in your offhand and only affects basic attacks.)
|
The Incisor |
Mitosis
Heal for the mana you spend when using abilities. |
Slime Staff |
Eldritch Curse Drastically empower Thundercall. Reduces Thundercall's animation to a negligible amount, and thunder strikes 3 times in quick succession on any enemy in radius. Damage per strike is reduced but overall damage is increased.
(Note that this ability stacks with Storm Surge, but it is not advised as damage per strike is reduced even further.)
|
Forgotten Staff |
Dull Thud
Boost Rebuke damage by 50% but remove knockback. |
Barrel Hammer |
Eldritch Cleave Drastically empower Smite. Increases AoE of smite but does not increase damage.
|
Forgotten Axe |
Slimy Retaliation Splash slime and reset Regeneration's cooldown upon taking damage. Slime splashed is similar to the AOE attack of slimes and does a fixed 250 damage.
|
Anti-slime-ambush Device |
Force Absorption
Convert 50% of damage taken into mana. |
Headslime |
From the Colosseum
Ready for Battle | |
Resonance Charms Restores 35% of damage taken as MP. (It's possible that more MP is gifted from this perk is more than intended; need more info.)
(Confirm?)
|
Ravager Vest |
Reckless Deal and receive 120% damage. (Damage taken is on the same plane as DR from shields, so it is a bad idea to use gladiator armor on a knight.)
(Confirm?)
|
Gladiator Armor |
Inoculation
10% chance to heal 200HP when hit. |
Bloodmage Robes |
Sharkpo
Shunpo is given the blessing of the sea. |
Tide Hunter Mask |
Shark Bite Quick Slash inflicts bleeding damage. DoT scales from INT.
(Confirm?)
|
Wavebreaker Helmet |
Storm Surge Thundercall becomes a repeating strike on enemies. The amount of bolts generated is much larger, bolts can strike more than once on a target, but damage per bolt is reduced. (Overall damage is also reduced but is usually made up for in how each bolt can strike on a single enemy.)
(Note that this perk stacks with Eldritch Curse, but it is not advised as damage per bolt is reduced even further.)
|
Depth Scryer Hat |
Location Perks
Being in certain locations may grant a player with a perk.
Name | Location |
---|---|
Colosseum Blessing
Take 50% less damage. |
The Colosseum |