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"Unleash the purest form of mana upon your foes"

Overview[]

Mgebomb

A vanilla Mana Bomb.

Mana Bomb is a Magical Attack Ability of the Mages Mages that can be upgraded up to Level 10. When cast, the player summons a sky-blue ball of mana and flings it in the player's mouse's direction. When the ball hits an Enemy or a surface, the ball will explode, dealing damage. It requires a Staff to use.

Level Radius Power MP Cooldown Range
1 15 300 23 6 seconds 160m
2 17 305 26
3 310 28
4 315 30
5 19 320 33
6 325 35
7 330 37
8 21 335 40
9 340 42
10 345 44

Variants[]

Note: The colors of the Mana Bomb variants in the images are outdated.

Depending on where you put your Stat points into, you can change your bomb into different variants. To activate a variant, you must put at least 30 points into one Stat and the rest in INT; you cannot put your points into anything else.

(Exception: If the player wants a Mana Bomb variant other than Pure Mana Bomb, it's possible to spend points on other Stats, but only if their wanted variant's Stats is greater than their other Stats. For example, if you want a multiple mana bomb but you have 4 points in STR and 97 points in INT, you will need to invest 102 (4 + 97 = 101) into DEX. This is is very undesirable as a high INT Stat is almost necessary for Mages to have a good damage output.)

Pure Mana Bomb[]

Pure-Bomb

"Unleash the purest form of mana upon your foes. Infused with high INT for extra explosive power."

If the player decides to put at least 30 points into INT with less than 30 points in STR and less than 30 points in DEX, they unlock the Pure Bomb. With the extra power from your increased INT, your Mana Bomb has a much bigger explosion radius at the cost of harsh increased MP consumption.

Pure Mana Bomb has no other visual changes from the Mana Bomb. The color and everything else is still the same, aside from the bigger explosion radius.

Intbomb

The variant Pure Mana Bomb.

Level Radius Power MP Cooldown Range
1 19 300 25 6s 160m
2 21 310 31
3 25 315 35
4 320 37
5 27 330 43
6 31 335 47
7 340 49
8 33 350 55
9 37 355 59
10 365 64

Sonic Bomb[]

Sonic-Bomb

"Channel STR to launch a mana torpedo with faster speed and lower cooldown."

Strbomb

The variant Sonic Bomb.

If the player decides to put at least 30 points into STR and the rest in INT, they unlock the Sonic Bomb. With the extra brute power from your increased STR, your bomb has a higher velocity compared to Mana Bomb with increased damage. It also has pierce, being able to penetrate through multiple enemies before it explodes on its last or when it hits an obstacle. Its base MP cost is also lower.

As stated in its description, the cooldown is lowered instead of the usual 6 seconds, which makes spamming Sonic Bombs much easier.

Players can take advantage of the pierce Sonic Bomb gives by jumping over an enemy and then casting it. The bomb deals damage to the enemy and then explodes at its feet, effectively dealing double damage.

Sonic Bomb slightly differs visually from its regular Mana Bomb counterpart. Instead of blue, it is a striking gold yellow, and when the skill is cast, or the bomb pierces through an enemy, an gold sonic boom can be seen.

Poisoned Apple Mana Bomb
Rockit Apple Bomb

Rockit Apple Bomb

Note: When using Sonic Bomb with the Wicked Witch Branch's perk, Poisoned Apple, it will cause the mana bomb to change into, "Rockit Apple Bomb."

Level Radius Range Piercing Speed MP Cooldown Power
1 15 150m 1 1.5 23 4s 300
2 17 160m 26 305
3 2 1.75 31 310
4 33 315
5 19 36 320
6 3 2 41 325
7 43 330
8 21 46 335
9 4 2.25 51 340
10 53 345

Multi Mana Bomb[]

Multi-Bomb

"Spread out your mana with DEX to fire multiple bombs at a higher cost."

Dexbomb

The variant Multi Mana Bomb.

If the player decides to put at least 30 points into DEX and the rest in INT, they unlock the Multi Mana Bomb. Instead of casting one strong bomb, the player casts forth multiple, mediocre bombs. While each bomb is weaker (80% of base mana bomb's power) and has less of an explosion radius than its Mana Bomb counterpart, every bomb's combined damage is severely higher than its predecessor.

Like all Mana Bombs, the direction that the bombs travel in is where your mouse is. However, since Multi Mana Bomb casts multiple bombs, moving your mouse from where you cast your first bomb also moves where the rest of your bombs will travel.

Since the Perks for Mana Bomb also apply to each Multi Mana Bomb, perks like Venom Bomb are much more effective since each bomb will create a venom puddle.

Multi Mana Bomb also has some distinct visual differences between itself and the Mana Bomb. The skill is a pale lilac, and when cast, multiple bombs are seen instead of one.

However, putting more than 30 stat points on DEX means that your other ability will be severely weaker, although DEX can be quite useful if you use the Chitin Scythe.

NB: Since 30 DEX also gives the Unwavering Perk which lowers all ability cooldown by 20%, the 6 second cooldown will be lowered down to 4.2 seconds, meaning it is just as spammable as Sonic Bomb.

Level Radius Power MP Cooldown Range Bolts
1 12 300 38 4.2s 160m 2
2 305 41
3 310 58 3
4 315 60
5 320 63
6 325 80 4
7 330 82
8 335 85
9 340 102 5
10 345 104

VIT Bomb[]

There is no variant of the Mana Bomb if the player puts at least 30 points into VIT and the rest in INT. However, it is speculated that it will be added soon and that upon explosion, the VIT Bomb heals the player or homes onto enemies, or both (as both options relate to life - it either gives it to you or chases it). The VIT Bomb will most unlikely heal the player upon hitting enemies due to the existence of Blood Magic.

Perks[]

Some Perks will affect the behavior of the Mana Bomb. These perks will work in tandem with the Mana Bomb variants.

Venom Bomb[]

The Webbed Staff's Perk, Venom Bomb, will turn the Mana Bomb's color purple and leave damaging puddles of venom if the bomb hits the ground. It is especially effective when used with the Multi Mana Bomb variant.

MultiVenomBomb

Venom Bomb used in conjunction with the Multi Mana Bomb variant to create multiple puddles of venom.

Holy Magic[]

The Clerics Cleric-exclusive Perk, Holy Magic, will turn the Mana Bomb's color gold/yellow and increase the radius of the explosion. The effects of Holy Magic stack with that of Venom Bomb, allowing for the casting of large Venom Bombs.

PureHolyBomb

Holy Magic used in conjunction with the Pure Mana Bomb variant resulting in a drastically increased explosion radius.

Blood Magic[]

The Warlocks Warlock-exclusive Perk, Blood Magic, will turn the Mana Bomb's color black and red and give it a chance to lifesteal. The lifesteal effect of Blood Magic synergizes with Multi Venom Bomb as it will allow the player to rapidly heal large amounts of health over time while dealing good DPS.

Poisoned Apple[]

The Wicked Witch Branch's Perk, Poisoned Apple, will turn Mana Bomb into a poisoned apple that applies a poison status effect to enemies caught in the explosion.

Trivia[]

  • Putting points into more than 2 Stat point areas will automatically cancel out any variant and force you to use Pure Mana Bomb (assuming you already have more than 30 INT). One way to get around this is by putting more than half your Stat points into the desired Stat. However, this is not commonly done, as most Mages rely on having high INT.
  • It is commonly mistaken as "Magic/Mage Bomb" instead of "Mana Bomb."
    • This is likely because its previous name was "Magic Bomb."

Bugs/Glitches[]

  • Sometimes, the Mana Bomb will not explode even though it has reached its range limits. Instead, the cast bomb remains stuck at that location for a while.
    • This occurs when someone casts Mana Bomb and look away (meaning the Mana Bomb is out of their camera) before it explodes at max range.
  • If another Ability is used immediately after Mana Bomb is used, it will fire 2 Mana Bombs granted Multi Mana Bomb is not equipped. WARNING: THIS IS BANNABLE IF ABUSED.
  • When equipping an item that gives VIT, the VIT that they give will force the player to use Pure Mana Bomb, assuming they were using any other variant.
    • If the VIT Bomb is added and the player uses it, it will obviously not affect the variant.
  • Strangely, when Mana Bomb is fired in the applicate directions, the speed at which the bomb travels immensely increases.
    • This phenomenon also happens when you shoot an Arrow upwards.
  • There is a strange glitch where if you use one skill (Pillage Vitality as an example) then Multi Mana Bombs are used immediately after, the Multi Mana Bombs will not come out and then will completely disable damage from your mana attacks for some time.

Gallery[]

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