Overview[]
Scrolls are a unique type of Consumable that can modify the stats of Weapons and some Equipment. There are different types of scrolls, each with their own effects and quirks. There are only three upgrading scrolls that are guaranteed to work: the Basic Weapon ATK Scroll, Basic Armor DEF Scroll and Basic Headgear DEF Scroll. All other upgrading scrolls have a chance of failure; however, they can also give significantly better upgrades if they succeed. Each scroll used will take up an upgrade attempt on the scrolled equipment, including failed scrolls. New scrolls have been added, and more are coming with the release of The Badlands.
List of Scrolls[]
Icon | Scroll | Success Rate | Upgrade | Notes |
---|---|---|---|---|
Basic Scroll for Weapon ATK (100%) | 100% | +2 ATK | ||
Basic Scroll for Armor DEF (100%) | 100% | +2 DEF | ||
Basic Scroll for Headgear DEF (100%) | 100% | +1 Stat points | ||
Great Scroll for Weapon ATK (70%) | 70% | +3 ATK | This scroll has a 30% chance of failure. | |
Great Scroll for Armor DEF (70%) | 70% | +3 DEF | ||
Great Scroll for Headgear DEF (70%) | 70% | +2 Stat points | ||
Dark Scroll for Weapon Attack (70%) | 70% (Success)
22.5% (Fail) 7.5% (Explode) |
+4 ATK | ||
Dark Armor DEF Scroll (70%) | 70% (Success)
22.5% (Fail) 7.5% (Explode) |
+4 DEF | ||
Ancient Scroll for Weapon Attack (20%) | 15% | +5 ATK | This scroll has a 85% chance of failure. | |
Ancient Scroll for Armor Defense (20%) | 15% | +5 DEF | This scroll has a 85% chance of failure | |
Ancient Scroll for Armor STR, INT, DEX and VIT (15%) | 10% | +4 DEF and +1 of the respective stat | Has 4 variants that increase a specific stat type (STR, INT, VIT or DEX), each of which increase the respective stat by +3, along with +12 DEF. | |
Ancient Scroll for Weapon STR, INT, DEX and VIT (15%) | 10% | +4 ATK and +1 of the respective stat | Has 4 variants that increase a specific stat type (STR, INT, VIT or DEX), each of which increase the respective stat by +3, along with +12 ATK. | |
Ancient Scroll for Headgear STR, INT, DEX and VIT (15%) | 10% | +4 Headgear Stat points and +1 of the respective stat | Has 4 variants that increase a specific stat type (STR, INT, VIT or DEX), each of which increase the respective stat by +1, along with +4 Headgear Stat points. | |
Template Ancient Scroll | 100% | Changes to an Ancient Scroll of the player's choosing, and adds an additional 5% success rate. | ||
Spider Scroll for Weapon Attack (85%) | 85% | +4 ATK (+5% Critical Chance every 3rd and 7th scroll) | Can only be used on spider-themed weapons | |
Spider Scroll for Armor Defense (85%) | 85% | +4 DEF (+5% Block Chance every 3rd and 7th scroll) | Can only be used on spider-themed armors | |
Spider Scroll for Headgear (85%) | 85% | +2 Headgear Stat points (variable bonuses every 3rd scroll) | Can only be used on spider-themed headgears | |
Mushroom Scroll for Weapon Attack (85%) | 85% | +4 ATK (+3 STR, INT, DEX, VIT every 3rd and 7th scroll) | Can only be used on mushroom-themed weapons | |
Mushroom Scroll for Armor Defense (85%) | 85% | +4 DEF (+3 STR, INT, DEX, VIT every 3rd and 7th scroll) | Can only be used on mushroom-themed armors | |
Mushroom Scroll for Headgear (85%) | 85% | +8 Headgear Stat points (variable bonuses every 3rd scroll) | Can only be used on mushroom-themed headgears | |
Ocean Scroll for Weapon Attack (85%) | 85% | +3 ATK (increases by +3 ATK every 2 scrolls starting at the 2nd scroll) | Can only be used on ocean-themed weapons. | |
Ocean Scroll for Armor Defense (85%) | 85% | +3 DEF (increases by +3 DEF every 2 scrolls starting at the 2nd scroll) | Can only be used on ocean-themed armor. | |
Cursed Scroll for Weapon Attack (60%) | 60% (Success)
20% (Fail) 20% (Explode) |
-2 to +12 Weapon ATK (+/-Various stat bonuses) | This scroll has a 20% chance to destroy the item it is used on, and a 20% chance to fail as any other scroll would. It can also apply random and unique stat bonuses. View page for further details. | |
Cursed Scroll for Armor Defense (60%) | 60% (Success)
20% (Fail) 20% (Explode) |
-2 to +12 Armor DEF (+/- Various stat bonuses) | This scroll has a 20% chance to destroy the item it is used on, and a 20% chance to fail as any other scroll would. It might also apply random and unique stat bonuses. View page for further details. | |
Cursed Scroll for Headgear (60%) | 60% (Success)
20% (Fail) 20% (Explode) |
-1 to +5 Stat points (+/- Various stat bonuses) | This scroll has a 20% chance to destroy the item it is used on, and a 20% chance to fail as any other scroll would. It might also apply random and unique stat bonuses. View page for further details. | |
Shadow Cursed Scroll (60%) | 60% success, 20% fail and 20% destruction | -6 to +24 rolls (+/-Various stat bonuses) | This scroll has a 20% chance to destroy the item it is used on, and a 20% chance to fail as any other scroll would. Unlike a Cursed Scroll, it is guaranteed to give +12 or higher. It can also apply random and unique stat bonuses. View page for further details. | |
Reset Scroll | 100% | Resets an item to its completely clean state, removing all successful upgrades, all failed upgrade attempts, dyes, name tags and lore. | This scroll was unobtainable as of December 2020, unless traded for. Now obtainable through The Stranger. No longer removes attributes (variants). | |
Cosmetic Reset Scroll | 100% | Reverts any cosmetic changes on an item (dyes, name tags, ink & quills) | ||
Holy Scroll | 100% | Restores 1 failed scroll attempt, allowing for more scrolls to be used in its place (Will not affect successful scrolls). | ||
Magnificent Holy Scroll | 100% | Restores all failed scroll attempts, allowing for more scrolls to be used in their places (Will not affect successful scrolls). | ||
Vibrant Modifier Scroll | 100% | Grants an item the Vibrant Attribute. | ||
Fierce Modifier Scroll | 100% | Grants an item the Fierce Attribute. | ||
Swift Modifier Scroll | 100% | Grants an item the Swift Attribute. | ||
Mystery Modifier Scroll | 100% | Grants an item a random beneficial Attribute. | ||
Pristine Modifier Scroll | 100% | Grants an item the Pristine Attribute. | ||
Legendary Modifier Scroll | 100% | Grant an item the Legendary Attribute. | ||
Undo Scroll | 100% | Reverts last successful scroll on equipment. |
Stat Upgrades and the Item Tiering System[]
Tiers of certain equipment can be changed through the use of Scrolls. Upon a scroll success, as well as providing buffs to the item it was applied on, "upgrade points" will also be assigned to the item depending the specific stats that the scroll increased. Note that an item tier has no use other than estimating how strong the item is. All upgrades are listed below (in estimated order of rarity), with conversion examples:
The Information with '' _ '' is outdated:
- ATK and DEF are each worth exactly 1 upgrade point [+5 ATK = 5 upgrade points]
- STR, VIT, INT and DEX are each worth 0.5 upgrade points per singular stat (Except for headgear which give 1 point per singular stat) [+3 STR = 1.5 upgrade points]
- Max HP and Max MP buffs are worth 1 upgrade points per 20 HP/MP [+20 Max HP = 1 upgrade points]
- HP Regen and MP Regen does not affect an item's upgrade points [+10% HP Regen = 0 upgrade points]
- Critical Chance and Block Chance buffs add +0.5 upgrade points to the item for every 1% added [+5% Critical Chance = 2.5 upgrade points]
- 1 point of Stamina and Walkspeed is worth 2 upgrade points [+1 Stamina = 2 upgrade points]
- XP% Boosts, HP/MP Recovery does not affect to upgrade points [+5% XP = 0 upgrade points] *Some of these upgrades are only available through the use of Cursed ATK or Cursed DEF Scrolls. Additionally, note that ALL of these stat buffs (except Crit Chance or Block Chance) can come in both positive or negative values with the use of Cursed Scrolls (although positive values are a lot more common). Negative values = negative upgrade points. View the individual Cursed Scroll pages to see which scroll can give which upgrades.
- Item attributes (AKA Variants or Modifiers), such as Dull, Keen, Pristine or Legendary DO NOT count towards an item's upgrade points.
Here is a spreadsheet that will allow you to input your item's stats, and view how close you are to reaching the next tier:https://docs.google.com/spreadsheets/d/1hmYTq5nVAUxmfwwlsBg5FxCGdHqj5vcXVF9lcbboQSg/edit
Tier Threshold[]
- Grey Tier - Items with negative upgrade point value from the usage of Cursed Scrolls (any upgrade point value lower than 2) to 0.9 upgrade points.
- Blue Tier - Items with at atleast 1 - 9.9 upgrade points.
- Purple Tier - Items with at least 10 - 20.9 and for Headgears, Shields and Tomes 4.5 8.9 are upgrade points.
- Red Tier - Items with at least 21 - 31.9 and for Headgears, Shields and Tomes 9 - 13.74 are upgrade points.
- Gold Tier - Items with at least 32 - 48.9 and for Headgears, Shields and Tomes are 13.75 - 20.9 upgrade points.
- Green Tier - Items with at least 49+ and for Headgears, Shields and Tomes are 21+ upgrade points.
All items (55)
-
- Ancient Scroll for Armor Defense (20%)
- Ancient Scroll for Armor DEX (15%)
- Ancient Scroll for Armor INT (15%)
- Ancient Scroll for Headgear DEX (15%)
- Ancient Scroll for Headgear INT (15%)
- Ancient Scroll for Headgear STR (15%)
- Ancient Scroll for Headgear VIT (15%)
- Ancient Scroll for Weapon DEX (15%)
- Ancient Scroll for Weapon INT (15%)
- Ancient Scroll for Weapon STR (15%)
- Ancient Scroll for Weapon VIT (15%)
-
- Ancient Scroll for Weapon Attack (20%)