There are currently 26 locations in Vesteria. Among them are three faction bases, four dungeons, four hidden areas, two restricted areas, and six areas that can be travelled to by utilizing Runes.
"Safe Zones" are locations that are usually absent of hostile mobs.
Locations
Current Locations
Location | Description |
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Main Menu | Back to safety! This area is GUI-only, where players are able to select a save file and purchase Ethyr. The location presents the character overlooking the wondorous world of Vesteria on a precipice next to a sound waterfall. |
A New Adventure Mob Level: 1-13 |
On the road to Nilgarf. Introductory cutscene and credits. |
Mushtown Safe Zone |
A humble beginning. Players first joining Vesteria will be able to try out some of the game's mechanics here, such as the quest system. Try jumping on the giant mushrooms! |
Great Crossroads Mob Level: 7-13 |
The center of the world. What path will you choose? Which faction will you join? Your choice, just watch out for the cursed abominations of hay. |
Nilgarf Safe Zone |
A cesspool of culture and grit. Players arrive at the walled-off city to trade or perform various activities, such as re-arranging their stats or trading. Want a charming new look? Visit Barber Streisand! |
Port Fidelio Safe Zone |
A commerce paradise. Home of the Hunters. Towers rise high, cannons fly high, everything goes high in Port Fidelio... unless your name's Mobeus. At Level 10, adventurers can join the Hunter faction here. |
Redwood Stronghold Safe Zone |
The Warrior's base of operations. A mighty castle, the proud warriors are... actually quite humble and welcoming of the visitors. At Level 10, adventurers can join the Warrior faction here. |
Tree of Life Safe Zone |
Ancient hideaway of the Mages. A giant tree that has stood for centuries has enhanced the vegetation around it. Anyone know exactly how old that tree is? At Level 10, adventurers can join the Mage faction here. |
Guild Hall Safe Zone |
A safe haven for members of a guild to assemble. Upgrading a guild will upgrade its Guild Hall, adding DPS trackers and a Merchant who offers discounts on consumables, as well as a few exclusive items. A Guild Hall can be established at one of these locations: Mushtown, Nilgarf, Port Fidelio, Tree of Life, Warrior Stronghold. |
Mushroom Grotto Mob Level: 3-13 |
A hidden mushroom hideout. Word has it that the Elder Shrooms like to play chess in here. A very muscular mushroom spawns every 15 minutes on the clock. |
Crabby Den Mob Level: 9-10 |
A Crabby nest deep down under. There's a broken bridge in the vicinity, but no one really knows where civilization was headed to when they built it. |
Shiprock Bottom Mob Level: 17-21 |
A graveyard along the sea floor. Downed ships are found throughout the area as well as underwater vegetation and coral. The Snel family dwells down here. |
Nilgarf Sewers Mob Level: 21-23 |
What secrets dwell below the city? Rattys and Battys dwell in this paradise of filth, along with a beggar and a barbarian with a penchant for ratty parts. At the very depths, a dweller awaits to slay the weak attempting to access the forgotten passage. |
The Pit Mob Level: 21-50 |
A dangerous, ancient, and forgotten place, nestled right underneath the sewers. Grotesque Mobs that have mutated from the acidic fumes reside here amidst the mountains of trash and waste. Every hour on the clock a vile presence takes over the acid. |
Lost Corridor
Global PvP |
Forgotten passage. Legend has it that this was an ancient trade route for merchants. Now, only the wisest know of its existence. And its danger; the area's secluded nature makes it a global PvP zone. An enchanted pair of boots is said to lie within its crevices. |
The Colosseum Mob Level: 14; Safe Zone |
Will you gain glory, or devastating injuries? The inside of the arena is universal PvP, which means everybody can hurt anyone. Exclusive to the area is a currency called Mark of Valor, which is used to purchase items and exclusive sets of armor from the local NPC merchant. |
Spider Abyss Mob Level: 13-25 |
Into the belly of the beast. Host of the Spider Queen's Revenge dungeon, where participants would be required to overcome obstacles and hostile mobs in order to reach the Spider Queen. |
Spider Queen's Lair Mob Level: 18-25 |
Do you dare disturb her slumber? This area is a truncated version of the Spider Queen's Revenge dungeon, where roamers are able to traverse the final boss area freely. Every twelve hours, the Spider Queen awakens to purge her lair. |
Mushtropolis Mob Level: 1-13 |
In the heart of the mushroom kingdom. Some pair of geologists you encountered ask you to protect an incarcerated Baby Shroom from a bunch of other shrooms. Why did they capture the adorable infant Shroom in the first place? Don't ask. |
Testing Realm | World zero of upcoming updates. If the Testing Realm pass had been purchased, one can enter the Testing Realm via save slots 17 to 20. |
Aboard the Wayfarer Safe Zone |
Set sail for adventure! The boat guiding adventure, The Wayfarer is a boat that transports worthy adventurers between Port Fidelio and Forsaken Isle. With the experienced captain aboard, the user's journey between the two is guaranteed to be smooth; just don't fall into the water. |
Forsaken Isle Mob Level: 32-40 |
The Isle of Mo Ko Tu Aa, The Forsaken Isle is an island only accessible through The Wayfarer. Only the most experienced players can challenge the likes of Mo Ko Tu Aa and the Moglo that worship the deity. |
The Gauntlet Mob Level: 35-40 (Bandit Occupied) Safe Zone (Hunter Occupied) |
Uhh... are you sure about this? The Gauntlet, the frontier of Bandit activity, and the gateway between the Scallop Shores and Whispering Dunes. After seizing control of the Gauntlet from the Bandits, it becomes a calmer Hunter Camp. Along with the peace, a shopkeeper and Dr. Henry Bones, an archaeologist, arrive to the Gauntlet. |
Whispering Dunes Mob Level: 35-45 |
A harsh and desolate space with an even crueler sun, mysterious deity Tal-rey had a temple in the Dunes before its sinking into the sand. Homeland of the Bandits, the land houses many camps around the main living area. It got its name from the spirits that whisper their final regrets at night. |
Gorgog Pond | A sanctuary deep below the stenches of Nilgarf. During the times of xx:10-xx:12, the light of Gorgog touches the pond blessing Vesterians with godlike fishing power. |
Gorgog Lab Mob Level: 49 |
A laboratory deep below The Colosseum. Every 30 minutes, robots will awaken requiring a coalition of players to defeat. |
Parasite Site Zero Mob Level: 49-50 |
A site containing a crashed meteor in depths of the Redwood forests. This site is infested with parasitoids that are capable of infecting players! |
Terul's Maw Mob Level: 48-54 |
Who knows what's lurking in the depths... A family of crustaceans? Shells encaging glistening orbs? Or even ghostly pirates? Just make sure to avoid spiky creatures while diving! |
Captain's Quarters Mob Level: 55 |
The Pirate Captain's living quarters. This hidden room is stashed with gold, silver, jewels, and doubloons, but only available to those who bring a plentiful amount of a Scallop's treasure. |
Dragon's Perch Safe Zone |
High up in the clouds. A picturesque island with vibrant flowers, towering bamboo, and Chinese architecture. At the base of the island, the Dragon Temple Gate stands, only opening to those that bring a Dragon Key. |
Removed Locations
These locations are currently removed and inaccessible through normal means.
Location | Description |
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Scruff's Farm Mob Level: 1 |
Scruff's home, land and property. This was the starter location that replaced A New Adventure for the most part of 2021-2022. |
Mushroom Forest Mob Level: 1-6 |
A mighty glade overtaken by mushrooms. The introduction to Vesteria's combat system. Tough Elder Shrooms roam the area, along with their two younger cousins, the Shroom and Baby Shroom. In a secluded hollow hides the menacing protector of the forest. |
The Clearing Mob Level: 1-8 |
City entrance. What lies beyond the city walls? An unfriendly guard awaits at the entrance killing any weak adventurers who attempt to cross. |
Seaside Path Mob Level: 7-10 |
Watch out for the Crabs! Or the hogs… but definitely the crabs! |
Scallop Shores Mob Level: 9-13 |
Mhmm I love scallops. But I don't like getting stung by a Rubee. |
Redwood Pass Mob Level: 9-20 |
A long hike into the mountains. Sentient tree stumps roam in the bottommost portion of the forest, Guardians bully adventurers with their large boulders, and Baby Yetis are much more than they look. However, have you seen a full-grown Yeti? Every hour on the clock, it is said you may spot one. |
Enchanted Forest Mob Level: 9-18 |
A magically dangerous place. The goblins aren't very welcoming, although the gnomes, who live in their little village, are. Beware of the pitfalls, because what's down below is a physical manifestation of what an arachnophobic would see in their worst nightmares. |
Upcoming Locations
To view the full information about each Upcoming Location, please view their respective page if applicable.
Location | Description |
---|---|
The Badlands | Referring from this post [1] "A large section of our world called “The Badlands” with global PvP and temporary inventory/stealing similar to the dark zone in The Division" |
Tal-rey's Tomb | Referring from this post [2] "...and a desert temple party quest." |
The Marketplace | A location with The Stranger and multiple other merchants but kicks the player out after 5 minutes. Accessed from a Cursed Rune and is unable to be accessed by Taximan Dave. |
Trivia
- According to data from Rolimons, Mushtown is the most-visited location, while Gorgog Lab has the least visits.
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