Map accurate as of 06 February 2021. Minigames are highlighted in purple, rune-able locations are highlighted in yellow along with the faction bases, secret locations are grayed out. Areas with bosses are designated with a skull.

There are currently 28 locations in Vesteria. Among them are three faction bases, three minigames, four hidden areas, one restricted area, and six areas that can be travelled to by utilizing Runes.

"Safe Zones" are locations that are usually absent of hostile mobs, and do not force the player to escape upon dying. In most cases, when a player does escape, they are transported to the last safe zone they visited or the nearest one. This is not the case for Aboard the Wayfarer (as that location is merely a leisurely interlude during the trip to and from Forsaken Isle), and the Colosseum.

Locations

Location Description
MainMenu.png
Main Menu
Back to safety! This area is GUI-only, where players are able to select a save file and purchase Ethyr. The location is resemblant of the Nilgarf city.
A New Adventure.png
A New Adventure
Mob Level: 1-?
On the road to Nilgarf. Introductory cutscene and credits.
Mushtown.png
Mushtown
Safe Zone
A humble beginning. Players first joining Vesteria will be able to try out some of the game's mechanics, including its combat and quest system.
MushroomForest.jpeg
Mushroom Forest
Mob Level: 1-6
A mighty glade overtaken by mushrooms. Tough Elder Shrooms roam the area, along with their two younger cousins, the Shroom and Baby Shroom. Also, try jumping on the giant mushrooms!
TheClearing.jpeg
The Clearing
Mob Level: 1-8
City entrance. What lies beyond the city walls? An unfriendly guard awaits at the entrance killing any weak adventurers who attempt to cross.
GreatCrossroads2.jpg
Great Crossroads
Mob Level: 7-13
The center of the world. Where will you go from here? The city, or the faction bases? Your choice, just watch out for the cursed abominations of hay.
Nilgarf.jpeg
Nilgarf
Safe Zone
A cesspool of culture and grit. Players arrive at the walled-off city to trade or perform various activities, such as re-arranging their stats or getting a new makeover for their avatar.
SeasidePath2.jpg
Seaside Path
Mob Level: 7-10
Watch out for the Crabs! Or the hogs... but definitely the crabs!
ScallopShores.jpeg
Scallop Shores
Mob Level: 9-13
Mhmm I love scallops. But I don't like getting stung by a Rubee.
RedwoodPass.jpeg
Redwood Pass
Mob Level: 9-20
A long hike into the mountains. Sentient barks of tree roam in the bottommost portion of the forest, Guardians bully adventurers with their large boulders, and Baby Yetis are much more than they look. However, have you seen a full-grown Yeti? Every hour on the clock, it is said you may spot one.
EnchantedForest.jpeg
Enchanted Forest
Mob Level: 9-18
A magically dangerous place. The goblins aren't very welcoming, although the gnomes, who live in their little village, are. Beware of the pitfalls, because what's down below is a physical manifestation of what an arachnophobic would see in their nightmares.
Port Fidelio-1.png
Hunters Port Fidelio
Safe Zone
A commerce paradise. Home of the Hunters. Towers rise high, cannons fly high, everything goes high in Port Fidelio... unless your name's Mobeus. At Level 10, adventurers can join the Hunter faction here.
WarriorStronghold.jpeg
Warriors Warrior Stronghold
Safe Zone
The Warrior's base of operations. A mighty castle, the proud warriors are... actually quite humble and welcoming of the visitors. At Level 10, adventurers can join the Warrior faction here.
TreeOfLife.jpeg
Mages Tree of Life
Safe Zone
Ancient hideaway of the Mages. A giant tree that has stood for centuries has enhanced the vegetation around it. Anyone know exactly how old that tree is? At Level 10, adventurers can join the Mage faction here.
Guild Hall.png
Guild Hall
Safe Zone
A safe haven for members of a guild to assemble. Upgrading a guild will upgrade its Guild Hall, adding DPS trackers and a Merchant who offers discounts on consumables, as well as a few exclusive items. A Guild Hall can be established at one of these locations: Mushtown, Nilgarf, Port Fidelio, Tree of Life, Warrior Stronghold.
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Mushroom Grotto
Mob Level: 3-13
A hidden mushroom hideout. Word has it that the Elder Shrooms like to play chess in here. A very muscular mushroom spawns every hour on the clock.
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Crabby Den
Mob Level: 9-10
A Crabby nest deep down under. There's a broken bridge in the vicinity, but no one really knows where civilization was headed to when they built it.
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Shiprock Bottom
Mob Level: 17-21
A graveyard along the sea floor. Downed ships are found throughout the area as well as underwater vegetation and coral. The Snel family dwells down here.
Filthy.jpg
Nilgarf Sewers
Mob Level: 21-23
What secrets dwell below the city? Rattys and Battys dwell in this paradise of filth, along with a beggar and a barbarian with a penchant for ratty parts. At the very depths, a dweller awaits killing weak players attempting to access the forgotten passage.
Pit Picture.png
The Pit
Mob Level: 21-50
The Pit is a dangerous, ancient, and forgotten place, nestled right underneath the sewers. Grotesque Mobs that have mutated from the acidic fumes reside here amidst the mountains of trash and waste. Every hour on the clock a vile presence takes over the acid.
LostCorridor.png
Lost Corridor

Global PvP

Forgotten passage. Some people said this was an ancient trade route for merchants, but it's just a myth. It's secluded nature makes it a Global PvP zone.
Colosseum.png
The Colosseum
Mob Level: 14; Safe Zone
Will you gain glory, or devastating injuries? The inside of the arena is universal PvP, which means everybody can hurt anyone. Exclusive to the area is a currency called Mark of Valor, which is used to purchase items and exclusive sets of armor from the local NPC merchant.
TheSpiderLair.jpeg
Spider Abyss
Mob Level: 13-25
Into the belly of the beast. Host of the Spider Queen's Revenge dungeon, where participants would be required to overcome obstacles and hostile mobs in order to reach the Spider Queen.
Spider Queen's Lair.png
Spider Queen's Lair
Mob Level: 18-25
Do you dare disturb her slumber? This area is a truncated version of the Spider Queen's Revenge dungeon, where roamers are able to traverse the final boss area freely. Every twelve hours, the Spider Queen awakens to purge her lair.
Mushtropolis-v1.png
Mushtropolis
Mob Level: 1-13
In the heart of the mushroom kingdom. Some pair of geologists you encountered ask you to protect an incarcerated Baby Shroom from a bunch of other shrooms. Why did they capture the adorable infant Shroom in the first place? Don't ask.
TestingRealm.jpeg
Testing Realm
World zero of upcoming updates. Only the privileged may step foot in this bizarre land that is Vesteria development. Those who enter can test upcoming features and items, but cannot leave with them.
Wayfarer.jpg
Aboard the Wayfarer
Safe Zone
Set sail for adventure! The boat guiding adventure, The Wayfarer is a boat that transports worthy adventurers between Port Fidelio and Forsaken Isle. With the experienced captain aboard, the user's journey between the two is guaranteed to be smooth, just don't fall into the water.
Forsaken Isle.png
Forsaken Isle
Mob Level: 32-35
The Isle of Mo Ko Tu Aa, The Forsaken Isle is an island only accessible through The Wayfarer. Only the most experienced players can challenge the likes of Mo Ko Tu Aa and the Moglo that worship the deity.
The Gauntlet.png
The Gauntlet
Mob Level: 35-40 (Bandit Occupied)
Safe Zone (Hunter Occupied)
Uhh... are you sure about this? The Gauntlet, the frontier of Bandit activity, and the gateway between the Scallop Shores and Whispering Dunes. After seizing control of the Gauntlet from the Bandits, it becomes a calmer Hunter Camp. Along with the peace, a shopkeeper and Dr. Henry Bones, an archaeologist, arrive to the Gauntlet.
Whispering Dunes.png
Whispering Dunes
Mob Level: 35-45
Currently the largest map in the game. A harsh and desolate space with an even crueler sun, deity Tal-rey had a temple in the Dunes before its sinking into the sand. Homeland of the Bandits, the land houses many camps around the main living area. It gets its name from the spirits that whisper their final regrets at night.
GorgogPond.png
Gorgog Pond
A sanctuary deep below the stenches of Nilgarf. During the times of xx:10-xx:12, the light of Gorgog touches the pond blessing Vesterians with godlike fishing power.
Lab.png
Gorgog Lab
Mob Level: 49
A laboratory deep below The Colosseum. Every 30 minutes, robots will awaken requiring a coalition of players to defeat.

Upcoming Locations

To view the full information about each Upcoming Location, please view their respective page if applicable.

Location Description
The Badlands Referring from this post [1] "A large section of our world called “The Badlands” with global PvP and temporary inventory/stealing similar to the dark zone in The Division"
Tal-rey's Tomb Referring from this post [2] "...and a desert temple party quest."
Tribute Wars A minigame accessed from Warrior Stronghold where the goal of the game is to kill the enemy team's boss.

Trivia

  • According to data from Rolimons, Nilgarf is the most-visited location, while Gorgog Lab has the least visits.

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