Overview
In Vesteria, Enemies, also known as Mobs, are beings within the game that will seek to eliminate the player. There are many enemies within the game, each with its own respective location(s).
Behavior
Every enemy has a different way of attacking, may it be swinging their head or shooting green, acidic balls of destruction.
At night, all enemies spawned will have their usual level increased by 1, therefore becoming more dangerous. In certain locations like The Pit, nighttime never passes which means all enemies are tougher than they should be and the perk of Terul's Talon will be active at all times.
Different species of Enemies will also attack each other if both are in range. For example, Hogs will fight Crabbys in Seaside Path.
Enemies
To view all relevant information about a mob, please go to their respective page.
To view all mob's drops, click here.
'' highlights Bosses.
’‘ highlights Minibosses.
Giant Enemies
See Giant Enemies.
Trivia
- For some reason, Bandits and Bandit Skirmishers will not attack other Enemies if nearby, even if the other Enemies are attacking them.
- If an enemy kills a player after the enemy dies first, then the server message will indicate the player died by a "late [enemy]".
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Chad -
Possum the Devourer -
The Yeti -
Azariah the Blood-crazed -
Pit Ratty -
Slime -
Spider Queen -
Auktufiti the Watcher
All items (60)
- Baby Shroom
- Baby Slime
- Baby Yeti
- Bandit
- Bandit Skirmisher
- Bandit-trained Battle Stingtail
- Batty
- Big Slime
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- Sarakis the Impaler
- Scarecrow
- Shaman
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- Shroom
- Skeletal Archer
- Slime
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- Snel Snel
- Snelleth
- Snelly
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- Snelvin
- Spider
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- Spider Prince
- Spider Queen
- Spiderling
- Stingtail
- Stomping Sycamore