Note: This guide is a walkthrough for players who wish to continue their progression beyond intermediate skills. It is not to be used for speedrunning on new slots and is a basic way of describing the game to advanced level players (level 30-40). The previous guides can be found here: Beginner Guide, Intermediate Guide.
Now that you are level 30 from grinding in the Spider Queen’s Revenge dungeon or grinding in the Nilgarf Sewers, you are ready to move on. Head to back to your faction base either using a rune or walking there.
- 1 Subclasses
- 2 Stat-Affected Abilities and Attacks
- 3 Starting Advanced Progression
- 4 The Wayfarer
- 5 Aboard The Wayfarer
- 6 Forsaken Isle
- 7 Scrolling and Tiers
- 8 Continuing Advanced Progression
- 9 Crabby Den
- 10 Lost Corridor
- 11 The Colosseum
- 12 Finishing Advanced Progression
At level 30, you can choose your subclass! There are 3 subclasses that branch from each class. For the Hunters, you have Assassin, Ranger, and Trickster. For the Warriors, you have Paladin, Berserker, and Knight. For the Mages, you have Cleric, Sorcerer, and Warlock. These are covered more in-depth on their respective pages. The tabs below represent each subclass and give recommendations on skills and stats.
Note: It is also common for players to ask which subclass deals the most damage. While some subclasses do have higher damage capabilities, it still comes down to factors, such as your stats and skills.
The Assassin is a subclass that branches from the Hunter class. As its name suggests, this subclass specializes in high burst damaging attacks. Assassin also has high stealth, able to go invisible to sneak to an opponent. Any user of the Hunter Class can become an Assassin by speaking to Nightingale at Level 30. Nightingale can be found in Port Fidelio, through a small hidden doorway underneath a bridge to the left of the Guild Hall. Players who like moving at fast speeds and using the dagger should choose this subclass.
Shadow Walk is an active ability that can be upgraded 10 times. When activated, the user vanishes in a haze, rendering them completely invisible to players and monsters alike, refilling their stamina to full, and granting them increased speed for the duration of the effect. Attacking within this stealth period will enhance the damage of that attack, however, immediately ends their invisibility status effect. It is recommended that you spend a lot of points as it will help you travel at faster speeds. Also may help a bit with damage.
Shadow Flurry is an active ability that can be upgraded 10 times. When activated, the user stabs their enemy, and multiple shadow clones appear to cut the enemy down. It is recommended that you max this ability as it is your highest DPS move.
Step Through Shadow
Step Through Shadow is an active ability that can be upgraded 3 times. When activated, the user creates a shadow when first used. When used once more, the user is brought back to the area of the shadow. It is not recommended to max this ability as it doesn't have high damage capabilities and isn't useful in many situations. However, you are welcome to place 1 point if you are curious.
Recommended StatsIt is recommended you place most stats in STR because your dagger will gain bonus physical damage. Your secondary stat should be DEX as you want to swing rapidly and gain a lot of critical hits.
The Ranger is a subclass that branches from the Hunter class. They primarily use the bow and arrow and ranged abilities to defeat their enemies from afar. Any user of the Hunter Class can become a Ranger by talking to Peregrine at Level 30. Peregrine is located on the Lookout Post, which is on the top of the hill near the Wayfarer’s Dock. Players who like sniping enemies from afar and using the bow should choose this subclass.
Hail of Arrows
Hail of Arrows is an active ability that can be upgraded 10 times. When activated, the user launches a fleet of arrows in the air, those that rain down onto their enemies. It is recommended that you max this ability as it proves useful in many situations and has high DPS.
Ricochet is an active ability that can be upgraded 10 times. When activated, the user launches an arrow that bounces off from enemy to enemy. It is not recommended to unlock this ability due to it’s main use being already covered by other abilities.
Ranger’s Stance is an active ability that can be upgraded 10 times. When activated, the user takes upon a stance that decreases their fire rate with the bow but increases the damage and critical chance while mana is constantly drained, and movement speed is drastically reduced. You also only shoot one arrow, but the arrow speed and range are drastically increased. It is recommended to max this ability as it has extreme damage and range proving useful for sniping purposes.
Recommended StatsThere are multiple different stat combinations. If you like being a full-out sniper, then place all stats in STR to maximize your bow damage. If you aren’t good with accuracy, it is recommended to do 50 DEX and rest in STR. If you want to be a rapid ranger, then place all stats in DEX to maximize attack speed and critical chance. We will also cover stat-affected abilities and attacks in this guide that you can lookout for.
The Trickster is a subclass that branches from the Hunter class. Tricksters use traps and tricks to trip up their enemies. Any user of the Hunter Class can become a Trickster by speaking to Mockingbird at Level 30. Players who like dueling, using tricks/traps, and toying with stat-affected arrows should choose this subclass.
Trick is an active ability that can be upgraded 10 times. When activated, the user creates a trap on the ground that ensnares any enemy that steps on it, preventing them from moving for a bit. It is recommended that you max this ability as it proves useful in ensnaring threatening enemies or players.
Switch Strike is an active ability that can be upgraded 10 times. When activated, the user shoots a rainbow projectile that, once it lands on its target, trades spots with whatever it hits on it. You are welcome to unlock the ability as it can prove useful in traveling or relocating the mobs to a better farming spot for yourself.
Disengage is an active ability that can be upgraded 10 times. When activated, the user deals damage while leaping back. It shoots homing close range arrows to nearby mobs. It is recommended to max this ability as it is very good in duels as you can strike and dodge simultaneously and also guarantees the arrows to hit since they are homing.
Recommended StatsFor Trickster, your stat combination has many options as well. It is recommended that you place points in stats according to the stat-affected arrows. Hence, mainly INT. We will also cover stat-affected abilities and attacks in this guide that you can lookout for.
The Paladin is a subclass that branches from the Warrior class. The Paladin uses magic to regenerate the health of themselves and their allies while making use of colossally-sized weapons (Greatweapons) and holy magic spells to deal great damage to their enemies. Any player of the Warrior Class can become a Paladin by speaking to Justiciar Vana at Level 30. Justiciar Vana can be found in the Warrior hall of the Warrior Stronghold. Players who like a combination of magical and physical damage, using the Greatweapon, or knockback should choose this subclass.
Smite is an active ability that can be upgraded 10 times. When activated, the user swings their weapon, firing a crescent-shaped light projectile that slices through any enemy in its path. It is recommended that you spend a lot of points in this ability for crowd control and damage.
Rebuke is an active ability that can be upgraded 10 times. When activated, the user slams their blade into the ground with a magic spell, resulting in a giant sword of light to fall from the sky and strike in the targeted area, dealing damage over a massive area. This knocks back enemies significantly. This is recommended to be maxed for knocking back enemies, inflicting large AoE Damage, and dueling. This will most likely deflect a ground slam in PvP.
Prayer of Comfort
Prayer of Comfort is an active ability that can be upgraded 10 times. When activated ,the user prays to Vesra, significantly increasing idle regeneration for their allies and themselves. If you wish to play the role of a Support Paladin, this ability will be good for increasing regeneration for allies. However, this ability isn’t as useful since players can instant gain health through consumables.
Recommended StatsFor Paladin, your stat combination should be a combination of INT and STR. Paladin Abilities scale with INT making it important to place some of your points in there, while your main Warrior stat combination will involve STR. It wouldn't hurt to put a few points into VIT because of the Fortitude perk.
The Berserker is a subclass that branches from the Warrior class. The Berserker uses two blades and pure strength to destroy their enemies. Thus, it can dual wield with any 2 weapons of its class. Any user of the Warrior Class can become a Berserker by speaking to Kastakar the Undaunted at Level 30. Kastakar the Undaunted can be found at the Warrior Stronghold on the roof. Players who like pure strength and high physical damage should choose this subclass.
Blade Spin is an active ability that can be upgraded 10 times. When activated, the user spins around with their blades, damaging anyone or thing unfortunate to be in their path. It is recommended that you max this ability as it as high damage capabilities and proves useful in many situations. It synergizes extremely well with Shattering Hit due to it hitting multiple times really rapidly.
War Cry is an active ability that can be upgraded 10 times. When activated, the user lets out a war cry, boosting the morale and attack for them and their allies. It is the second most recommended ability to max as it helps buff you and your allies with a strong damage boost.
Ferocious Assault is an active ability that can be upgraded 10 times. When activated, the user unleashes a slash flurry with both of their swords, and during the entire animation, the player cannot move or use any abilities. It is not recommended to max this ability as the player becomes vulnerable to damage during the animation as moving is inhibited. Note: This move is broken as it will either work or not work.
Recommended StatsIt is recommended you place almost all stats in STR because your dual-wielding swords will gain bonus physical damage. Having 50 DEX is another recommended strategy as the Critical Strike Chance and Agility more than make up for a loss of 50 points into STR, not to mention the fact that you also gain increased attack speed, making up for the lost DPS.
The Knight is a subclass that branches from the Warrior class. The Knight can defend against the mightiest of blows and give as good as they can get. They wield shields in their offhand. They are vital for Dungeons as they will soak up damage. Any user of the Warrior Class can become a Knight by speaking to the High Protector Jeraya at Level 30. High Protector Jeraya can be found at the Warrior Stronghold in front of the Blacksmith. Players who like taking minimal damage and redirecting attacks away from other players should choose this subclass.
Inspire is an active ability that can be upgraded 10 times. When activated, the user recites a chant, reducing the damage taken by enemies for them and their allies. It is recommended that you max this ability as it drastically improves your tanking capabilities and is also a good support move for allies
Taunt is an active ability that can be upgraded 10 times. When activated, the user taunts nearby enemies, enraging them and having them charge at the user. The target loses a small amount of resistance to the player while doing so. As a tank/support role, this ability is good for distracting enemies to target you protecting other players who are more vulnerable. Note: This move does not work in PvP.
Shield Charge is an active ability that can be upgraded 10 times. When activated, the user charges through their enemies, stunning those that manage to survive the attack. You need a shield for this ability. This ability requires a shield to activate. This ability is good for stunning enemies as well as dealing a small amount of damage. This move is a powerful move in PvP due to it's stun.
Recommended StatsIt is recommended you focus on STR and VIT. Since you are a tank role, you most likely won't have high damage dealing capabilities. Thus, STR will help increase your basic attack damage as well as your Warrior Abilities. VIT will also be useful for both an increase in health cap as well as the perks that come along with it.
The Cleric is a subclass that branches from the Mage class. It primarily uses holy spells, both to smite their foes; and heal their allies. With the extraordinary ability to even bring their comrades back from the brink of death, almost no party is complete without a Cleric. Any user of the Mage Class can become a Cleric by speaking to Bishop Johnathan at Level 30. Bishop Johnathan can be found in Tree of Life on a bridge. Players who like holy magic and playing a crucial support role should choose this subclass.
Heal is an active ability that can be upgraded 10 times. When activated, The user creates a ring, healing anyone above, below, or inside the ring. This ability has a cooldown of 4 seconds and can heal between 200-500 HP depending on its level. It is recommended that you spend lots of points in this ability as it is super useful as a support role or for tanking damage.
Resurrect is an active ability that can be upgraded 1 time. When activated, the user casts a spell that can revive a fallen player if they are near them with a high cooldown of 2 minutes. This ability requires a staff. It is almost required that you unlock/max this ability as it plays a super crucial role in saving others from death penalties. Keep in mind: People will often yell "Cleric res me" whenever they die, they are referring to this move.
Flare is an active ability that can be upgraded 10 times. When activated, the user shoots out a high radius light burst that heals allies and damages foes with a high cooldown of 30 seconds. It is recommended you max this ability as it has high AoE capabilities as well as a larger-radius Heal alternative.
Holy Magic is a perk that cannot be upgraded. It turns your abilities golden, increases your ability damage by 10% and increases the radius of Mana Bomb and range of Blink.
Recommended StatsSince you are a Mage, you will most likely benefit with INT (invest most points here). It is also recommended you place 30 points in DEX for the Multi Mana Bomb (we'll cover stat-affected abilities later), which will be your highest DPS move until level 45.
The Sorcerer is a subclass that branches from the Mage class. Sorcerers wield destructive elemental-based spells to vanquish hordes of foes. They burn through a ton of mana however. Any Mage can become a Sorcerer by speaking to Einrich the Mana-blooded at Level 30. Einrich the Mana-blooded can be found in the Tree of Life in a room to the left of the Faction Leader, Greybeard the Old. Players who like glass cannons, elemental spells, and high magical damage should choose this subclass.
Frostcall is an ability that can be upgraded 10 times. When activated, a line of ice rains down in the direction of the user's mouse. This ability has a cooldown of 2 seconds. It is recommended that you spend lots of points in this ability as it has a super fast cooldown making it vital for quick DPS.
Meteor Strike is an active ability that can be upgraded 10 times. When activated, the user summons a fireball from the sky that explodes, damaging, and inflicting burn status effects on enemies in its vicinity. This ability has a cooldown of 8 seconds. It is recommended you max this because it has both large AoE and DPS making it super useful. This move replaced the move Fireball which was hilariously weak and had a smaller radius.
Earthcall is an active ability that can be upgraded 10 times. When activated, the user creates and throws a boulder at its enemy, stunning them. It is not recommended to spend much points as it doesn't have much DPS capabilities. You are welcome to put 1 point as the stun may be useful in some situations.
Recommended StatsSince you are a Mage, you will most likely benefit with INT (invest most points here). Being a mage, your abilities scale off of INT, however you are still welcome to follow the multi mana bomb build for securing DPS.
The Warlock is a subclass that branches from the Mage class. The Warlock primarily uses dark spells to drain the lifeforce of their foes, claiming not only their lives but their souls. Any user of the Mage Class can become a Warlock by speaking to Asmyriadora of Ostrinsvike at Level 30. Asmyriadora of Ostrinsvike can be found in the Tree of Life in a room right of the faction leader. Players who like dark magic and lifesteal should choose this subclass.
Dark Ritual is an active ability that can be upgraded 1 time. When activated, the user trades a fraction of their life force for mana. It is pretty much required you unlock this ability to reduce your need for MP Consumables. Note: This move will never kill the user, but leave them at 1 HP.
Pillage Vitality is an active ability that can be upgraded 10 times. When activated, the user launches dark projectiles at their enemy, stealing some of the enemy's life force and restoring their own. It is recommended you max this because it has high DPS and also restores your HP.
Dark Pulse is an active ability that can be upgraded 5 times. When activated, the user creates a surge of darkness around them, damaging and slowing any enemies nearby. It is recommended to get this ability only for crowd control, however, Mana Bomb may be a better alternative.
Simulacrum is an active ability that can be upgraded 5 times. When activated, a shadow clone appears at the user's cursor (has a range limit). Mimics all Warlock abilities, effectively doubling the Warlocks' DPS. Once activated again, the clone bursts with an effect that mimics the Dark Pulse, dealing physical damage (scaling on STR). It is almost required to unlock it as it can help double DPS, however, it is optional whether you want to max it or not.
Recommended StatsSince you are a Mage, you will most likely benefit with INT (invest most points here). You are also welcome to go full INT for maximum DPS or incorporate some VIT if you use Dark Ritual a lot. Some players will put most of their points into STR, calling their build a "Warmage". Simulacrum's explosion used to scale on STR, but now scales on INT. You are still welcome to use this build for sonic bomb and blink damage, although it is not recommended. You can also go the normal Mage build of placing 30 points in DEX for the Multi Mana Bomb (we'll cover stat-affected abilities later).
Stat-Affected Abilities and Attacks
You may have a brief idea of how stats work, but there is more to it than you may know. Certain stats will change abilities, attacks, or damage when at a certain level.
- For Mage, STR primarily affects their abilities. At 30 STR (the remaining points must be in INT or STR), the Mage's Mana Bomb becomes a Sonic Bomb that gains piercing and faster velocity. In addition, Blink will be capable of dealing damage.
- For Hunter, STR affects bow attacks. At 20 STR, arrows become capable of piercing and are referred to as "piercing arrows". They will also travel at higher velocity and increased range.
- For Mage, DEX affects their Mana Bomb ability. At 30 DEX (the remaining points must be in INT or DEX), the mage's Mana Bomb becomes a Multi Mana Bomb shooting multiple bombs (amount depends on mana bomb level, max is 5) with a smaller radius and half damage, but collectively may deal more than a usual Mana Bomb.
- For Hunter, DEX affects bow attacks. At 20 DEX, you can shoot 2 arrows at a time. At 50 DEX, your bow is capable of shooting 3 arrows at a time. As you continue placing points in DEX, the number of arrows will increase at each "milestone".
- For Mage, INT affects their Mana Bomb ability. At 30 INT, the mage's Mana Bomb becomes a Pure Mana Bomb shooting a bomb with a larger radius. However, if there is 30 DEX, STR, or VIT (Note: VIT bomb has not been added yet), it will change the bomb into their respective variants.
- For Hunter, INT affects bow attacks. At 30 INT, your bow begins to shoot explosive arrows that scale with INT. These are often referred to as "magic arrows", "AoE arrows, or "explosive arrows".
- For Hunter, VIT affects bow attacks. At 30 VIT, your bow begins to be capable of life-stealing. If your arrows hit,there is a chance that an animation similar to Warlock's Pillage Vitality will occur and you will receive health similarly. They are called "Lifesteal Arrows" or "Vampiric Arrows".
Starting Advanced Progression
Now that you have chosen your subclass, you are ready for a bigger challenge. Make sure you have at least 100 before continuing to this next step. If you don’t, continue grinding SQR dungeons or quests for money. Once ready, head to the hunter faction base, Port Fidelio. After arriving here, head to the Ferry Dock which is located relatively left right before you enter the heart of the city.
The Wayfarer is a boat that arrives every 15 minutes at the Ferry Dock sublocation in Port Fidelio. At the Ferry Dock, there will be a booth that sells Wayfarer Tickets. It costs 100 to purchase a Wayfarer Ticket, however, you will most likely make that money back. If you don't have 100 , you will need to farm for money. The Wayfarer will take players to and from the Forsaken Isle. To the right is a picture of the dock that the wayfarer arrives at.
Aboard The Wayfarer
Welcome to Aboard The Wayfarer! As the name suggests, get ready to set sail for an adventure! Aboard The Wayfarer is a map that allows for some preparation before challenging the tough mobs on the Forsaken Isle. It is the 5 minute time span that it takes for the boat to reach the isle. Be careful not to jump off the boat as you will appear in Shiprock Bottom and lose your hard-earned 100 silver.
Welcome to Forsaken Isle! The Forsaken Isle is a tribal-like island serving as a home to some dangerous enemies! The island is large and overgrown with leaves varying from shades of purple to yellow. The village near the north of the island serves as the place where the deity of these enemies is worshipped.
This is likely your best EXP hotspot for the rest of the game. However, you will also have to visit other locations for weapons and gear.
- Found within the village and some areas in the outskirts.
- Extremely high damage to newcomers and best to farm with ranged attacks
- Resembles a creature wearing a tribal-like mask and wielding a spear.
- Found within the village and some areas in the outskirts.
- Throws spears that can easily be dodged.
- Resembles a creature wearing a tribal-like mask and wielding a throwable spear.
- Found in the heart of the village where totems stack upon each other. Each totem spawns when 500 Moglos/Moglokos are killed. At 4 totems, the boss will be summoned to "punish the players"
- Extremely Dangerous! New players who do not quite understand its attacks may easily die. It has multiple attacks, each being signaled in advance through totems lighting up and producing sounds.
- Purple Totem causes a focusing laser that locks on to anyone not standing on the top pedestal. Occasionally, the laser may glitch and not deal any rapid tick damage.
- Red Totem causes lightning to smite anyone on the lower pedestal or next to it. Lightning produces a striking sound for each time it strikes.
- Blue Totem causes rain to fall everywhere, but only capable of damaging those who aren't moving. The totem produces a harsh ding sound when lighting up.
- Green Totem causes pulsates to pulse damaging players on the top-most part of the pedestal. The totem produces a soft notification sound when lighting up. The pulsate attack also produces sounds, with each subsequent noise ascending in pitch.
- Note: There is no specific zone where you can both use melee/mid-range attacks and take no damage, so it is best to be alert.
- The boss's appearance includes the 4 totems stacked upon each other, being capable of lighting up to signify its attack.
- This boss is known to cause major lag in servers.
Scrolling and Tiers
We have covered scrolls in the Intermediate Guide, but haven't really talked about how to get certain tier weapons using certain scrolls. Here are some basics:
- 7 upgrade attempts on Weapons and Armor (except Headgear has 3 upgrade attempts)
- Failed upgrades will take up a slot and can be removed by Holy Scrolls or Reset Scrolls. Successful upgrades will also take up a slot and can be removed by Reset Scrolls.
- If you have attempted at least 1 scroll on the weapon, a number next to the name indicates how many successful scrolls are placed on the gear.
- The number of successful upgrades will be indicated by a star with a number next to it.
- Basic gives 3 point. Great gives 6 points. Dark gives 9 points. Ancient stat gives 12 points, and additional 3 stat points. Ancient ATK/DEF gives 15 points. Cursed gives anywhere from -6 to 24 points, sometimes with additional benefits.
- Aviators and Spider Queen's Crown are innately gold tier, but not upgradable.
- Moglo and Mogloko Masks will gain x3 the amount of positive stats (STR or DEX, respectively) when a headgear scroll is used on them at the cost of other stats being reduced by x1.
The point system or "enchantment" system is what determines the tier of your weapon. Certain bonuses give more than 1 point, and others give less.
- Your gear gains 1 point for every increase in 1 weapon atk or 1 armor defense.
- Your gear gains 1.5 points for every increase in 1 stat point.
- Your gear gains 1.5 points for every increase in 10 HP or MP.
- Other things like Crit/Block chance, HP/MP Restoration, etc will also increase points. (see Scrolls for additional information)
Tiers are represented by the color of the background shown in the image of an item and describe the rarity or usefulness of an item. Each color represents a different tier. For headgears, multiply the weapon point requirement by 3/7 to get determine the headgear point requirements.
- Grey represents weapons with negative points (dull Attributes or cursed scroll applying negative points) or failed upgrade attempts only
- Blue is achieved by having 3-29.9 points or weapons with perks.
- Purple is achieved by having 30-62.9 points.
- Red is achieved by having 63-95.9 points.
- Gold is achieved by having 96-146.9 points.
- Green is achieved by having 147+ points (ends here.)
Some items, weapons, or armor may inherently have a tier above grey because it has a perk, it's rare, has great use, or already has additional points in it.
More information regarding Scrolling/Tiers can be found here. Note: With the recent update making scrolls give x3 bonuses, the linked guide may be outdated.
Continuing Advanced Progression
The next portion of this guide is optional and showcases other locations that you may have no ventured through. If you are not interested, skip to this part of the guide.
At an Advanced level, it is important that you've visited all locations at least once. Head all the way to Seaside Path. Once you're at Seaside Path, walk towards one of the islands sticking out in the water. If you've done everything correctly, the game should display the sublocation name, being Lonely Island. Go into a crevasse behind the island and dive all the way to the bottom. You will notice a secret pathway!
Welcome to Crabby Den! It is a deep underwater cavern with various aquatic vegetation that serves as the home for the Crabby population. Near the roof of the cavern lies a few broken bridges tracing a possible civilization.
This location is unknown by most players because of it's secluded nature. If you drop down into the pit, you will find as its name suggests, Crabbies.
You may recognize this enemy as you have encountered it several times in your adventures into the Seaside Path and Scallop Shores. These Crabbys are no different than the ones in both of those locations.
- Currently, there is no information about this boss.
At the bottom of the den, search behind the large pink and green shells to find a small hole, leading to a cave. Jump out of the water and open the golden chest. When opened, an Old Fishing Rod pops out. This is one of the basic rods needed for fishing, however, you may already have one from buying one in the shop at Port Fidelio.
After you finish exploring this location, it's time to head to another secret location. Head to Enchanted Forest (the Mage pathway on the Intermediate Guide). Once at the Enchanted Forest, head to the Goblin Village located left of the Great Crossroads portal. Take the ascending pathway up the tiny hill until you find another secret hole. Enter that hole and you should discover this new location.
The Lost Corridor was thought to be an ancient trade route. It's secluded nature makes it a PvP zone, making this a dangerous location. There is a stone gateway in the middle of the map, and its gates can be raised and/or lowered by switches located at the top of the gate. The doorways on either side of the gateway that leads to the top can also be open/closed at the top.
This location is also unknown by most players and a risk to travel through in the possibility of dying from being killed by other players. Note: It is advised you visit this location once you are max level and have mastered pvp techniques. Due to the free release update, this area has been revived and may pose a threat to players who attempt to traverse through this location. It is recommended to be max level in order to avoid getting killed by other players. There are no mobs located here either. However, some players come to this location for chests and an exclusive gear of boots.
It is located underwater. Jump off the bridge into the water beneath. From there, keep right until an alcove is spotted, then go inside the alcove. Inside the Bluesteel Chest are modified Worn Boots named Greedy Boots.
Once you've found the Bluesteel Chest, it's time to discover one more location. Head through the bridge towards the portal opposite of Enchanted Forest. Once you located this portal, walk through it.
Welcome to the Colosseum! This area is designed for a battle-to-the-death free-for-all. Stepping inside the main arena (located within the structure) will render you prone to damage from all sources, including other players. Unlike Lost Corridor, you won't suffer a death penalty from dying making this much safer than that location. All damage dealt in the arena is halved.
If you are interested in PvP and don't like the duel system, this is the place for you. You can freely fight any players within the arena and don't require a system of request-and-accept to begin the fighting. This location also introduces a new currency called Marks of Valor. You may notice the top of your screen lists the requirements of number of players and player levels required to drop Marks of Valor. Once you gain several of this currency, you are able to exchange it with an NPC for exclusive Colosseum gear with potential unique perks on it.
You may recognize this enemy as you have encountered it several times in your adventures into Redwood Pass. These Guardians are exactly the same as the ones in Redwood Pass. However due to the Colosseum Blessing Perk, they deal half as much damage.
Finishing Advanced Progression
Now that you have explored around, go to Forsaken Isle and continue grinding until you reach level 40.
This guide ends at level 40. For the next level guide, see this page.