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"On the road to Nilgarf."

Overview

A New Adventure is a Location in Vesteria that serves as an introduction to players who first start the game. This location cannot be accessed in any other way.

Cutscene

When the player first enters this location, an opening cutscene shortly plays, serving as the game's intro and giving credit to all the developers. A skip button is available at the bottom right if the player wants to skip the cutscene. At the end of the Credits playing, the cutscene reveals a wagon being pulled forward by two horses and a Vesterian driver in command. After a couple of minutes, one of the four Vesterians in the wagon feels uneasy about the mushrooms that appear to be watching them. These turn out to be Baby Shrooms. The wagon driver assures them that there is nothing to worry about as he has traversed the same roads for many years. Another concerned Vesterian then asks the player if they happen to have anything in their inventory they could use as a weapon, which prompts the player's inventory to open. The only thing in the player's inventory is a Stick, allowing players to equip it in their weapon slot. This sort of resembles a tutorial, as to how to equip things and open your inventory. Moments later, a Baby Shroom intentionally steps in front of the wagon, halting it to a stop. The screen is then directed to a horde of mobs of the Shroom family incoming from atop a nearby hill on the right-side. The player is then taken out of the cutscene and into gameplay. Various Shrooms, Baby Shrooms, and Elder Shrooms spawn in and attack. The longer the player survives, the more mobs spawn. If the player survives long enough, a Chad spawns in as a last ditch effort to kill the player. The enemies spawned here do not drop anything when you kill them, but they do give experience. This also applies to Chad.

Notes

  • The enemies spawned here do not drop anything when you kill them, but they do give experience. This also applies to Chad.
  • If the player kills Chad, the game glitches out and they must reset to continue. If/when the player dies, they will automatically escape to Mushtown, starting the game.
  • A New Adventure has similarities with the effects of escaping, due to the flash of whiteness in the screen and the teleporting of the player to the nearest city, likely from leftover code from back when the Death Penalty was still a feature.

Trivia

  • It is possible to use the bouncy mushrooms in the fighting area to launch yourself over the invisible walls and into the void. If you fall into the void, you respawn in a tiny area surrounded by invisible walls, with a transparent red square in the middle.

Gallery

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